🚀 COMING SOON:

Stand-Up, 7-2 game simulationadapted to your unique playing styleSee the long-term impact of these games on your EV before putting money on the table!

MACHINE LEARNING FOR LIVE NLHE CASH GAMES

Estimate Your Long-Term Live Poker Profit

Live poker players rarely have enough hand history to measure their true win rate.

LongRunEV combines player tendencies, game conditions, and poker room data to forecast long-term profitability.


BUILD YOUR LIVE PLAYER PROFILE

Better Reads. Better Forecasts.

Which of these is closer to how you actually play?

PREVIEW

Sample Live Poker Stats

EV/ hr$19.0/hr
Biggest session win+$3.2k
Bankroll needed$5k
* Rake is included in all calculations.* Simulations assume hero always buys in for the max.* Bomb pots and straddles are excluded from simulations.* Dealer tips and promotional rewards are not included.* Results are statistical estimates and should not be interpreted as guarantees of future performance.

LABELED DATASET

AI-Generated Labeled Poker Dataset

AI-generated poker hand histories modeled after Las Vegas games, complete with labels for research, training, and evaluation. Custom player styles and labels available.

METHODOLOGY

Machine learning tuned for real poker environments.

Foundation: Real Hand Histories and Session Records

Training data consists of live hand histories and session records collected across Las Vegas 2/5 and 5/10 cardrooms over ten years. Key statistical targets — pot size distributions, win/loss pot asymmetry, VPIP/PFR/WTSD/WSD rates, street-by-street pot growth, and showdown frequencies — are extracted from this corpus and used as calibration ground truth. Simulator output is continuously benchmarked against these empirical distributions using KL divergence and KS statistics. Models are retrained when drift is detected.

Ensemble of Specialized Neural Networks

Pot size prediction is handled by a mixture density network (MDN) rather than a point estimator. The MDN outputs parameters of a four-component Gaussian mixture — capturing the multimodal reality of poker pots: steal pots, single-raised pots, 3-bet pots, and all-in pots. Separate conditional MDNs are trained for winning hands, losing hands, and hands that end without showdown, preserving the win/loss pot asymmetry that is the primary differentiator between winning and losing players. Bluff and cooler scenarios are handled by dedicated specialist models rather than forcing rare high-variance events into the general distribution.

Gradient Boosting + Bayesian Threshold Calibration

Win probability and showdown likelihood are modeled using LightGBM classifiers over a ~50-feature input space covering hand strength, board texture, player tendency cross-features (bluff_freq vs fold_to_bluff, aggression delta), position, stack depth, and game structure. The LightGBM leaf embeddings serve as input to the MDN heads, coupling tree-based feature learning with distributional output. System thresholds — fold equity cutoffs, pot control triggers, barrel frequencies — are not hand-tuned. They are optimized automatically via Bayesian optimization over a surrogate model of the calibration loss, converging in 50–200 simulator evaluations rather than exhaustive grid search.

Closed-Loop Simulation and Human Feedback

The Monte Carlo engine deals real cards, computes per-street equity via sampled board runouts, and resolves actions through player behavior models — producing both aggregate statistics and inspectable hand histories. Aggregate stats are automatically compared against real session data; hand histories are periodically reviewed by human raters using pair wise preference judgments (which of two simulated hands is more realistic). These preferencestrain a lightweight Bradley-Terry reward model that scores simulation realism at scale without requiring hand-by-hand human review. The result is a self-improving loop: real data anchors the statistics, human judgment anchors the narrative realism, and Bayesian optimization continuously closes the gap.